Portfolio examples
Game development Portfolio Examples
Games reviewers want something playable. A build they can run beats any amount of description.
What does a game development portfolio need?
Games reviewers want something playable. A build they can run beats any amount of description.
The underlying structure is the same for every role — one clear claim, two or three verifiable projects, a GitHub profile that supports them, and a CV that links to both. What changes for game development work is the emphasis, and which projects are worth featuring.
Worked examples
Beginner: One deployed project, documented properly
Second-year student. Three university assignments, no personal projects, nothing deployed. Applying for a first summer internship.
Alex Moreau — front-end developer
Second-year computer science student. I build web applications in TypeScript and React. Looking for a summer 2027 internship.
Projects shown: Module Deadline Tracker, Library Lending System.
The ten-second read. A second-year student who ships things and understands why concurrency matters. Worth a first-round conversation.
Intermediate: Three projects with a consistent back-end story
Final-year student with a part-time support job. Several assignments and one side project. Applying for graduate back-end roles.
Priya Raman — back-end developer
Final-year computer science student. I build APIs and data pipelines in Python and Go. Available from July 2027.
Projects shown: Society Events Platform, Log Analyser, devkit.
The ten-second read. A final-year student with a clear back-end direction and evidence of engineering judgement, not just completed features.
Advanced: One deep project carrying the portfolio
Self-taught, changing career after four years in another field. No degree, no commercial experience. Applying for junior roles at product companies.
Sam Okonkwo — software engineer
Self-taught developer, previously a logistics analyst. I build distributed back-end systems in Go. Open to junior roles.
Projects shown: queuelite, Observability stack.
The ten-second read. Someone who has built real infrastructure and can reason about failure. The lack of a degree stops being the first thing you notice.
Projects that work for game development roles
Five briefs from the library that produce the kind of evidence game development reviewers look for:
- Real-Time Multiplayer Quiz — Running a quiz for a society or a class means one person reading questions aloud and manually keeping score. (3 weeks of evenings)
- Authoritative Multiplayer Game Server — Naive multiplayer games trust the client, so they desynchronise and can be cheated. Doing it properly means the server owns the truth. (6+ weeks of evenings)
Full specifications for these and the rest are on the game development projects page.
Other tracks
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